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.github fix(build): Update vcpkg for better compatibility with CMake 4 (#11904) 2025-11-05 23:27:59 +01:00
data feat(content): Heliarch Guardian Turret (#11980) 2025-12-06 10:23:12 +00:00
docs feat(enhancement): Support AVIF for images and image sequences (#10391) 2025-09-04 22:30:55 +02:00
icons Add 128x and 512x icon sizes to SConstruct installs (#4248) 2019-04-11 11:28:53 -05:00
images feat(content): Heliarch Guardian Turret (#11980) 2025-12-06 10:23:12 +00:00
installer feat(build): Package Windows releases with installers (#11522) 2025-06-28 13:23:42 -04:00
overlays fix(build): Update vcpkg for better compatibility with CMake 4 (#11904) 2025-11-05 23:27:59 +01:00
resources docs: 0.10.17-alpha version numbers (#11869) 2025-10-25 16:23:39 -04:00
shaders fix(shaders): Explicitly specify int precision for buggy shader compilers (#11886) 2025-10-31 14:23:18 +01:00
sounds fix(sounds): Resample multiple sound effects to 44100Hz (#11796) 2025-10-04 13:59:36 -04:00
source feat(ui): The Dialog class can now specify a third button (#11755) 2025-12-04 23:11:05 -05:00
steam feat(ci): Remove out of date Steam CI configurations and enable testing for Steam Linux build (#10545) 2024-10-06 23:40:08 +01:00
tests feat(logging): Add more logging levels and reformat how logs are displayed (#11836) 2025-12-01 19:06:30 -05:00
utils fix(style checker): Specify character encodings in .editorconfig (#11952) 2025-11-23 17:56:47 +01:00
.codespell.exclude feat(style): Make conversation labels more readable (#8753) 2025-08-30 23:31:53 -04:00
.codespell.words.exclude feat(style): Make conversation labels more readable (#8753) 2025-08-30 23:31:53 -04:00
.editorconfig fix(style checker): Specify character encodings in .editorconfig (#11952) 2025-11-23 17:56:47 +01:00
.editorconfig-checker.json fix(ci): Update editorconfig-checker's config file name (#11126) 2025-03-06 23:28:17 +00:00
.gitattributes feat(single build system): Add CMake to allow switching to cmake + vcpkg instead of scons and other build systems (#7020) 2022-12-07 21:20:14 +01:00
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CMakeLists.txt refactor: Load ntdll statically on Windows (#11871) 2025-11-30 19:30:27 -05:00
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endless-sky.6 docs: 0.10.17-alpha version numbers (#11869) 2025-10-25 16:23:39 -04:00
io.github.endless_sky.endless_sky.appdata.xml fix(style checker): Specify character encodings in .editorconfig (#11952) 2025-11-23 17:56:47 +01:00
io.github.endless_sky.endless_sky.desktop chore(docs): Fix typo in and add Hungarian language description to Unix metadata file (#9990) 2024-04-16 00:32:47 +01:00
keys.txt feat(enhancement): Add a command for player ships to hold fire (#10854) 2025-09-03 21:11:09 +02:00
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README.md feat: Allow plugins to provide OpenGL 2 support (#11867) 2025-11-30 20:11:43 -05:00
vcpkg-configuration.json fix(build): Update vcpkg for better compatibility with CMake 4 (#11904) 2025-11-05 23:27:59 +01:00
vcpkg.json fix(dependencies): Reduce openal-soft version acquired by vcpkg to 1.23.1 (#11746) 2025-09-17 00:43:11 +01:00

Endless Sky

Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own...


Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny spaceship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.

See the player's manual for more information, or the home page for screenshots and the occasional blog post.

Installing the game

Official releases of Endless Sky are available as direct downloads from GitHub, on Steam, on GOG, and on Flathub. Other package managers may also include the game, though the specific version provided may not be up-to-date.

System Requirements

Endless Sky has very minimal system requirements, meaning most systems should be able to run the game. The most restrictive requirement is likely that your device must support at least OpenGL 3.

Hardware Minimum Recommended
RAM 750 MB 2 GB
Graphics OpenGL 2.0* OpenGL 3.0
Screen Resolution 1024x768 1920x1080
Storage Free 400 MB 1.5 GB

* For OpenGL 2 devices, custom shaders are needed.

Operating System Minimum Version
Linux Any modern distribution (equivalent of Ubuntu 20.04)
MacOS 10.7
Windows XP (5.1)

It may be possible to run Endless Sky on other operating systems, though it is not officially supported.

Building from source

Development is done using CMake to compile the project. Most popular IDEs are supported through their respective CMake integration.

For full installation instructions, consult the Build Instructions readme.

Contributing

As a free and open source game, Endless Sky is the product of many people's work. Contributions of artwork, storylines, and other writing are most in-demand, though there is a loosely defined roadmap. Those who wish to contribute are encouraged to review the wiki, and to post in the community-run Discord beforehand. Those who prefer to use Steam can use its discussion rooms as well, or GitHub's discussion zone.

Endless Sky's main discussion and development area was once Google Groups, but due to factors outside our control, it is now inaccessible to new users, and should not be used anymore.

Licensing

Endless Sky is a free, open source game. The source code is available under the GPL v3 license, and all the artwork is either public domain or released under a variety of Creative Commons (and similarly permissive) licenses. (To determine the copyright status of any of the artwork, consult the copyright file.)