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2025-10-26 18:32:11 -04:00
client Increment scr_centerprint_index correctly in cl_screen.c->SCR_QueueCenterPrint(). 2025-10-25 06:43:59 -04:00
extractfuncs Fixed more compiler warnings on VS2010. 2022-12-28 02:05:25 -05:00
game Added queued centerprints. 2025-10-25 06:08:17 -04:00
include Added new monster muzzleflashes for guardian and arachnid. 2025-04-14 19:15:00 -04:00
kmq2_mods Removed unused special cases for fast weapon switching from Awakening DLL. 2025-10-18 03:59:42 -04:00
libraries Updated libogg to 1.3.6. 2025-08-13 21:42:16 -04:00
linux Fix compile on Linux. 2024-07-24 06:01:18 -04:00
null Fixed string const warning in g_cmds.c->cycle_weapon() in default Lazarus, missionpack, 3ZB2, and EraserUltra game DLLs. 2023-08-10 18:06:55 -04:00
projects Added svc_improved_fog server command. 2025-05-03 21:01:36 -04:00
qcommon Added queued centerprints. 2025-10-25 06:08:17 -04:00
renderer Added qglDeleteTextures() call for image->texnum2 in r_image.c->R_FreeUnusedImages(). 2025-10-26 18:32:11 -04:00
server Added queued centerprints. 2025-10-25 06:08:17 -04:00
steam_wrapper Added Steam wrapper quake2.exe by Daniel Gibson. 2023-01-06 21:52:57 -05:00
tools_bin Fixed file paths under Linux for monster, player, and deadsoldier model patching code in default Lazarus and missionpack DLLs. 2024-06-20 05:19:03 -04:00
ui Added UI_FIELD2_PIC image path in ui_local.h. 2025-08-15 06:47:42 -04:00
unix Added new monster muzzleflashes for guardian and arachnid. 2025-04-14 19:15:00 -04:00
win32 Added support for entity render scale encoded in upper 16 bits of modelindex6 in entity_state_t. 2025-05-15 18:41:26 -04:00
.gitignore Remade Visual Studio 2008 project files. 2022-12-10 02:26:07 -05:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Changed playerconfig menu to only save name on exit. This fixes spamming multiplayer servers with name changes when typing in the name field. 2022-09-12 03:03:50 -04:00
gnu_license.txt Added default values to description of sky clouds fields in kmquake2_lazarus.txt. 2023-12-16 18:45:39 -05:00
id_readme.txt Added default values to description of sky clouds fields in kmquake2_lazarus.txt. 2023-12-16 18:45:39 -05:00
kmq2_hud_scripting.txt Added rectIfStat hudItem attribute to hud scripting system. 2025-08-26 17:42:50 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_misc_scripting.txt Changed pak remap scripts to use the naming scheme <gamedir>_<importGame>_import.pkr. 2025-04-23 02:13:23 -04:00
kmquake2.txt Changed modinfo script parsing to use direct file functions, as these scripts aren't supposed to load from inside a .pak file. 2025-04-17 17:30:57 -04:00
kmquake2_changelog.txt Added damage indicator implementation to default Lazarus DLL. 2025-10-07 07:25:09 -04:00
kmquake2_lazarus.txt Added support for monster, misc_*, model_*, and light_* entity scaling using the "scale" key. 2025-07-04 18:55:32 -04:00
Makefile x86_64/C23 compile fixes by Jon Daniel. 2025-10-13 12:39:11 -04:00
todo.txt Reworked menu mouse control interaction with widget-specific handlers and setup functions. 2022-01-08 04:02:43 -05:00