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client
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Increment scr_centerprint_index correctly in cl_screen.c->SCR_QueueCenterPrint().
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2025-10-25 06:43:59 -04:00 |
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extractfuncs
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Fixed more compiler warnings on VS2010.
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2022-12-28 02:05:25 -05:00 |
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game
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Added queued centerprints.
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2025-10-25 06:08:17 -04:00 |
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include
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Added new monster muzzleflashes for guardian and arachnid.
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2025-04-14 19:15:00 -04:00 |
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kmq2_mods
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Removed unused special cases for fast weapon switching from Awakening DLL.
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2025-10-18 03:59:42 -04:00 |
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libraries
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Updated libogg to 1.3.6.
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2025-08-13 21:42:16 -04:00 |
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linux
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Fix compile on Linux.
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2024-07-24 06:01:18 -04:00 |
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null
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Fixed string const warning in g_cmds.c->cycle_weapon() in default Lazarus, missionpack, 3ZB2, and EraserUltra game DLLs.
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2023-08-10 18:06:55 -04:00 |
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projects
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Added svc_improved_fog server command.
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2025-05-03 21:01:36 -04:00 |
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qcommon
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Added queued centerprints.
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2025-10-25 06:08:17 -04:00 |
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renderer
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Added qglDeleteTextures() call for image->texnum2 in r_image.c->R_FreeUnusedImages().
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2025-10-26 18:32:11 -04:00 |
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server
|
Added queued centerprints.
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2025-10-25 06:08:17 -04:00 |
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steam_wrapper
|
Added Steam wrapper quake2.exe by Daniel Gibson.
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2023-01-06 21:52:57 -05:00 |
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tools_bin
|
Fixed file paths under Linux for monster, player, and deadsoldier model patching code in default Lazarus and missionpack DLLs.
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2024-06-20 05:19:03 -04:00 |
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ui
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Added UI_FIELD2_PIC image path in ui_local.h.
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2025-08-15 06:47:42 -04:00 |
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unix
|
Added new monster muzzleflashes for guardian and arachnid.
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2025-04-14 19:15:00 -04:00 |
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win32
|
Added support for entity render scale encoded in upper 16 bits of modelindex6 in entity_state_t.
|
2025-05-15 18:41:26 -04:00 |
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.gitignore
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Remade Visual Studio 2008 project files.
|
2022-12-10 02:26:07 -05:00 |
|
3.21_Changes.txt
|
inital commit of full repository
|
2019-03-13 15:20:07 -04:00 |
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buglist.txt
|
Changed playerconfig menu to only save name on exit. This fixes spamming multiplayer servers with name changes when typing in the name field.
|
2022-09-12 03:03:50 -04:00 |
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gnu_license.txt
|
Added default values to description of sky clouds fields in kmquake2_lazarus.txt.
|
2023-12-16 18:45:39 -05:00 |
|
id_readme.txt
|
Added default values to description of sky clouds fields in kmquake2_lazarus.txt.
|
2023-12-16 18:45:39 -05:00 |
|
kmq2_hud_scripting.txt
|
Added rectIfStat hudItem attribute to hud scripting system.
|
2025-08-26 17:42:50 -04:00 |
|
kmq2_md3_scripting.txt
|
inital commit of full repository
|
2019-03-13 15:20:07 -04:00 |
|
kmq2_misc_scripting.txt
|
Changed pak remap scripts to use the naming scheme <gamedir>_<importGame>_import.pkr.
|
2025-04-23 02:13:23 -04:00 |
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kmquake2.txt
|
Changed modinfo script parsing to use direct file functions, as these scripts aren't supposed to load from inside a .pak file.
|
2025-04-17 17:30:57 -04:00 |
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kmquake2_changelog.txt
|
Added damage indicator implementation to default Lazarus DLL.
|
2025-10-07 07:25:09 -04:00 |
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kmquake2_lazarus.txt
|
Added support for monster, misc_*, model_*, and light_* entity scaling using the "scale" key.
|
2025-07-04 18:55:32 -04:00 |
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Makefile
|
x86_64/C23 compile fixes by Jon Daniel.
|
2025-10-13 12:39:11 -04:00 |
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todo.txt
|
Reworked menu mouse control interaction with widget-specific handlers and setup functions.
|
2022-01-08 04:02:43 -05:00 |