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Glossary
warp-core edited this page 2024-03-23 15:03:28 +00:00
Table of Contents
Glossary / Commonly used terms
This page lists commonly used terms and abbreviations used in the ES source-code and ES developer community.
| Term | In-game meaning |
|---|---|
| Carried Ship | Ship typically of a small class like Fighter or Drone that can be carried by another (larger) ship. |
| Carrier | Ship typically of a larger class that can carry one or more (smaller) ships. |
| Depreciation | The loss of value (in selling costs) over time of outfits and ships. |
| Deploy | Activity where a carried ship leaves its carrier to fly independently. |
| Depart | Start of an activity for leaving a planet by ship. Can be interrupted if there are reasons not to leave yet. |
| Launch | Activity where a ship leaves a planet. |
| Recall | Order from a flagship to carried ships in its fleet to return to their carriers. |
| Return | Activity where a carried ship returns to its carrier. |
Abbreviations
| Abbreviation | Non-abbreviated |
|---|---|
| Cap | Short for capturing. |
| Combat Rating | A sort of reputation that measures your combat experience. Influences missions offered and which planets you can demand tribute from. |
| DPS | Damage per Second. |
| Escort | Can refer to either ships that are part of the player's fleet, or ships that are a part of a mission and follow the player. |
| Farming | Taking some repeated action over a length of time in order to achieve a goal (e.g. obtaining a large number of some outfit, credits, or reputation). |
| <first> <last> | The player character. (See text replacements) |
| FW | Free Worlds. |
| Kiting | Maneuvering such that you can attack your enemy while they cannot attack you. |
| Minmax | Minimizing undesired stats or attributes while maximizing desired stats or attributes. |
| Piracy Threat | How attractive your fleet is to raids by pirates, increased by how much cargo space you have and decreased by the total DPS of your fleet. |
| Plugin | A collection of text files and possibly images and sounds used for expanding or modifying the base game. (See the creating plugins page) |
| RNG | Random Number Generator. Abbreviation usually used in contexts where luck is needed to accomplish something (like capturing a ship with low odds.) |
| Save scumming | Repeatedly reloading a save file until achieving the desired results. |
| Tiers | A non-linear measure of strength used to compare factions. (See the story ideas page.) |
| Tribute | Dominating a world to receive a daily amount of credits from them. |
| WS | World-Ship. |
Wiki Navigation
Gameplay
Community
Story
Contributing
- Help wanted
- Development Roadmap
- Art and storytelling style
- Quality Checklist
- Story Ideas
- Donations
- Development Vision
- Reviewing PRs
Content creation
- Creating plugins
- Creating missions
- Writing conversations
- Creating game events
- Creating new ships
- Creating person ships
- Creating outfits and weapons
- Creating shops
- Creating effects
- Creating systems and planets
- Creating system hazards
- Creating minable asteroids
- Creating planet sprites
- Creating map label sprites
- Creating spaceport news
- Creating governments
- Creating fleets
- Creating phrases
- Creating starts
- Creating text substitutions
- Editing interfaces
- Creating messages
- Player conditions
- Ship personalities
- Location filters
- Image formats
- Sprite animation parameters
Compiling or modifying the source code
Descriptions of game engine technology
This wiki is based on files at https://github.com/endless-sky/endless-sky-wiki. If you find any errors or omissions, or would like to suggest a change, please do so there.