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10
Supported Data Formats
Jordon Moss edited this page 2015-08-26 17:37:01 -03:00
Table of Contents
SLADE 3 supports the following data formats:
Archives
Note that embedded archives are supported, with no hard limit on nesting recursion.
- WAD
- PK3 -- because of wxWidgets' limitations, only a subset of the ZIP standard is supported at the moment
- PAK and WAD2 formats from Quake, as well as BSP format (only for embedded textures)
- Anachronox DAT files
- Dark Forces GOB and LFD files
- Build GRP files
- Blood RFF files (read only)
- Shadowcaster DAT files/CyClones HD/CD files
- Shadowcaster LIB files
- Amulets & Armor RES files (read only, MDAT.RES not supported as it is not in the same format)
- Descent HOG files
- Terminal Velocity, Fury3, & Hellbender POD files
Maps
- Doom format
- Hexen format
- Doom 64 format
- UDMF
Graphics
If a format is specified to have full support, it means that it is possible to convert a picture into this format. Other formats are merely displayed.
- Doom picture format, including tall patches. (Full support)
- Doom flat and other raw data pictures of known dimension. (Full support)
- All Doom alpha and press release beta image formats: gnums, sneas, raw data and header, alpha and beta patches.
- PNG, including grAb and alPh chunks. (Full support)
- GIF.
- JPEG.
- BMP.
- TGA.
- PCX.
- TIFF.
- Shadowcaster/CyClones flats, textures, HUD graphics and sprites.
- Amulets & Armor MipImage textures and UI graphics.
- Quake HUD pictures (also used by Doom Legacy), textures and sprites.
- Quake II "wal" textures.
- Heretic II mipmapped images (.m8)
- Half-Life textures.
- Build engine art tiles (.art)
- Wolfenstein 3D textures, graphics and sprites.
- Rise of the Triad textures, graphics and sprites (except translucent textures).
- IMGZ.
- Planar graphics (used by Hexen for its startup screen, full support).
Fonts
Fonts are at the moment treated as graphics composited from all their characters.
- Doom alpha HUFONT
- ZDoom FON1 and FON2 fonts.
- BMF.
- Hardware fonts.
- Wolfenstein 3D fonts.
- Dark Forces fonts.
Textures
A Doom texture is composited from several patches which are typically in the standard picture format.
Audio
- MIDI and variants: MUS, HMI, HMP, XMI
- IT
- XM
- S3M
- MOD
- DMX PCM (Doom's native sound format)
- DMX PC speaker sound effects
- WAV
- OGG (Ogg Vorbis)
- FLAC
- VOC (Creative Voice File) format 0 and 4
- Blood sound effects (.sfx + .raw)
- SNES SPC (no playback)
Models
At the moment, model support is limited to identifying the formats.
Mesh models
- DMD
- MD2
- MD3
Voxel models
- VOX
- KVX
Latest Release: 3.2.4
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