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Features
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Compiling SLADE on Ubuntu 18.04
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addimfheader Console Command
cd Console Command
cmdhelp Console Command
cmdlist Console Command
crop Console Command
cvarlist Console Command
echo Console Command
find Console Command
fixpngcrc Console Command
imgconv Console Command
lightspsxtopalette Console Command
list_archives Console Command
lookupdat Console Command
m_check Console Command
m_show_item Console Command
mirror Console Command
open Console Command
palconv Console Command
palconv64 Console Command
palconvpsx Console Command
palettedat Console Command
ren Console Command
replacespecials Console Command
replacetextures Console Command
replacethings Console Command
rotate Console Command
run Console Command
size Console Command
splash Console Command
tablesdat Console Command
type Console Command
vertex32x Console Command
vertexpsx Console Command
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3
Features
Simon Judd edited this page 2016-02-16 18:49:13 +10:30
SLADE3 provides the following features for the supported data formats. This list is not complete, but should give a general idea of what SLADE can do. Also, there are more planned features on the way.
General
- An archive manager with multiple functions
- A console
- Ability to open archives embedded into other archives, with no limit on the amount of recursion
- Ability to "bookmark" entries in order to retrieve them faster in large archives
- Filter list of entries by type and/or name, including wildcards
Archives
- Creating new entries
- Importing files as entries
- Copy/Cut/Paste entries, including between different archive types
- Mass renaming of entries
- Modifying entry order (moving them "up" and "down")
- Reverting changes made to entries
Maps
- Map Preview in the resource editor
- A fully featured map editor, including the following major features:
- Doom, Hexen and UDMF map format support
- Easy to use line and shape drawing, including automatic sector generation
- 3d editing mode with support for various advanced source port features
- 'Object Edit' function to freely rotate, move and scale map architecture
- For a more detailed list of features, see Map Editor
Graphics
- Display, including zooming and panning
- Viewing paletted images with a variety of palettes
- Color tinting and palette remapping
- Changing offsets (including automatic addition of offsets) in formats that support them
- Converting between image formats
- Converting a color to transparency
- Basic editing features, such as mirroring and 90° rotations
- Extraction and conversion to PNG of all subimages in an image collection (e.g., Build tiles)
- Call to external PNG optimization tools
Fonts
- Viewing as graphics
Textures
- Display of textures, including zooming and panning
- Viewing paletted texture patches with a variety of palettes
- PNAMES listing, information and edition
- Edition of individual textures to change size and scale; to add, replace, or remove patches, and to modify their order and their offsets
- Support for Doom, Doom Alpha, Strife and ZDoom texture definitions.
Audio
Text
- Find/replace
- Syntax highlighting
- Auto indent
- Brace matching
Miscellaneous
- Preview of generic lumps as hex dump
- Creation and edition of ANIMATED and SWITCHES lumps
- Generation of ANIMDEFS lump from ANIMATED and SWITCHES lumps
- Basic palette editing and palette range generation
- ACS compilation (with external ACC program)
- PNG optimization (with external PNGOUT, PNGCrush and DeflOpt programs)
Latest Release: 3.2.4
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